This past week I made good headway on this project. I learned how to place large blocks of material, one layer at a time, to make it easier to carve out passages and rooms in the level. I built two mine-shaft-style elevators, a hidden point bubble cache, and figured out how to use water to add a little detail to the level. The biggest piece I completed was a giant “ferris wheel”, but that’s all I’m going to say about that. Don’t want to give away too much.
One lesson I am learning, and it is something I read about in a forum, is that scale is an important thing to consider. I started working on a vertical passageway, trying to add a little platforming element. I quickly discovered that if I made the player jump their way to the top, they would probably quit playing the level. I need to figure out how to eliminate some of the vertical climb while maintaining the pieces I already placed. Shouldn’t be too hard, I hope.