Well, on the heels of a big breakthrough with the combination lock door, I decided it was time to start building the environments the player will run through. I was a little concerned since the door used about 1/16 of the allowed storage space for the level. That did not bode well, since I have other relatively complex pieces to add.
I put some large blocks of materials into the blank level to see how much of the space they would take up in the allowed limits. The good news was that they didn’t add that much to the used storage space. It looks like I will be able to put in all of the elements I have, and will design.
Today, I build a door that will give the user access to the first section of the level. It went pretty well. I used a wiggle bolt to connect the door to the stone background. When it is activated, the door swings open, like it is on a hinge of sorts. Like the other door, I found a sound file called “creaking cog” (or something like that) that plays while the door swings open.
Next on the agenda? Either working on the decorations in the village, or start working on the cavern portion of the level. I need to figure out how big to make it to hold the elements I want to have. That, and design the elements that are going in there. I have the sketch done, just need to find out if I can actually build the things I want. If this continues going well, I think this is going to turn out nicely.
Large blocks of material don't eat up that much space. It's when you use multiple materials that hogs the memory. If you can stick to a limited number of materials, you can fit a lot more than if you try to get really fancy and use a little bit of everything.
ReplyDeleteThanks for the tip. I need all the help I can get. Another thing I am having issues with is the emitters in the device I am working on now. Trying to figure out how the various setting affect how if works.
ReplyDeleteEmitters are my least favorite things to work with. I've only gotten one to work the way I wanted it to. It controls the pterodactyls in my Time Machine level.
ReplyDeleteIt looks like this device will have 5 of those beasties. Each one will only fire once. I have a piston holding a block of DM, with a mag key attached. As it passes the switch for each emitter something is supposed to happen. So far, no bueno.
ReplyDelete