Well, since I seem to have a case of trigger finger in my thumb, and it is encased in a brace for the next 1-2 weeks, I won’t be doing any actual building on my levels. It’s a shame because I just picked up LBP2 and the design tool are incredible. In addition to the new tools, I can also access the add-on packs that came with the Game of the Year Edition of LPB1.
With all of that, and a punch list of things to fix in my first level, I decided to update that level and republish it in LBP2.
I am already making good use of the circuit boards as a way to clean up the design and take advantage of the updated logic gates. Other new features that I like are the material movers and sackbots. With these features I can create doors that slide between the three layers, to add a little depth, and replace the cardboard and sticker characters I currently have.
The elevators are getting a major upgrade to ones that have up and down controls that the player has to trigger, instead of proximity sensors that sometimes make the elevators take off without the player.
This will most likely push the work on my second level to the side for a while, but I think that updating my first one, will be worth the effort.
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