Hey there everyone, I thought I would share some of my thoughts on a recent Beta test I had the privilege of being part of. This wasn’t the first time I got to be part of a beta test, but the first time I actually enjoyed the game. The game I got to play with this time is Little Big Planet Karting. Yep, I know what you’re thinking, another go-kart racing game. This one is a little like Mod Nation Racers, in that you can build your own tracks (levels), and publish them for other players to enjoy. It takes many elements from Little Big Planet, like characters, themes, and design tools. Since this was a beta, I’m not sure if the tools, materials, stickers, etc. we got to use will be in the final game, or if there are things they didn’t show us. Guess I’ll have to wait until November to find out.
Anyway, the game play was pretty standard go-kart racing. Accelerate, decelerate, drift through the corners, and gather/use a variety of weapons. One neat feature is that you can create your own weapons. It’s similar to LBP’s creatinator where you create an object, and set that as the “ammunition” for your weapon. Also, you can use some of the weapons to defend yourself from incoming attacks. Defending was something I had a hard time doing, probably due to poor “twitch” skills.
On the development side, laying out the initial track is pretty easy. Your tool is a giant paint roller and you draw the track. In addition to making left and right turns, you can change the elevation and put inclines and declines on your track. Once the track is drawn, you can modify the terrain, add water, objects, and obstacles. My biggest problem was that since I was working in a fully 3-D environment it was harder to place and manipulate objects. Requires a completely different mind set than in the mostly 2-D world of LBP. There is a grid you can use to align objects, but it is doesn’t always line up with the track. This made placement a little tricky sometimes. One suggestion I read in the forums was to build all of your objects first, then lay down the track. It makes sense, but would require more planning than I’m willing to do.
You also have most of the logic tools from LBP available, this allows you to create interesting traps, or customize the driving experience for the players. Again, since it is a fully 3-D environment, it was trickier to work with the circuit boards.
Overall, it was a good experience. I’m looking forward to this game and have pre-ordered it already. I may not do as much designing as I have in LBP and LBP2, but I look forward to playing community levels and tracks from others. Based on what I saw in the beta, there are some talented folks out there.
The one thing I hope carries over is the costume I used during the beta period, it was aptly titled, Bacon Beard. I let you wonder about that.
"Bacon Beard" reminds me of the part in Army of Darkness when Ash calls one of the old, wise men, "Spinach Chin".
ReplyDeleteAnother movie I still have not seen. No particular reason, just haven't seen it.
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