So, after a brief hiatus, while I kicked some corrupted butt in Prince of Persia, it's time for me to get back to work on my level. When I left off, I had finished making some changes after an impromptu playing of my "level so far" by a random person I met while playing online. Got those little glitches fixed, and now I am moving forward. The next section takes place in the ice cavern of the ferocious yeti (screaming in the background as menacing music plays). I am experimenting with materials in this part by using a glass material to give it a shiny glowy look. This section is also going to have a few surprises, and even a few ways to die. One of the surprises involved something popping up in the background. I used a "thin layer" piece of the glass to obscure the object a little, and added bright red LED lights on the object for evil-looking eyes. Well, long story short, the LEDs are on the same "thin layer" so the object got stuck. Thankfully I placed the object on the third level so I just moved the obscuring glass to the 2nd "thin layer" and all is well again.
I am also experimenting with the thin glass layers to add icicles hanging from the ceiling of passages and such. It's just one way I am dressing up the level to give it a more finished look. Hopefully I can finish the rough design of the ice cave this week, and get alot of it built over the next week. After the ice cave is done, I just need to add the finishing touches to the village and the rock cave and it might be ready for a full-on test run.
No more breaks, unless I decide to go back and find the last 30ish light seeds in Prince of Persia.
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