Sunday, April 3, 2011

Sometime you gotta play a little to get ahead

I’ve been working on the section of my level that takes place in an ice cave.  I was having a difficult time giving it that snowy/icy look.  Part of what I did was use the glass material on the third layer, and stone on the other two layers.  I put a sticker over the stone that was actually the hair for the X-Men character “Storm”.  It had a nice fade from white to a frosty blue and did a decent job of looking cold.

Next, I was having problems with my shapes.  I kept getting a message that my shapes were too complicated, and I couldn’t add anything else.  I looked them over closely, but couldn’t see what was so complicated.  I tried deleting portions of the shapes, but it didn’t make much of a difference.  What finally made the difference was using the corner editor.  I discovered that when I was drawing the shapes, or erasing portions, that the process was creating 3-4 corners for what I thought was a single corner.  By going around the edge of the shapes, I deleted about 75% of the extra corners.  This allowed me to continue adding to the shapes and make my design a little more solid looking.

Finally, when I was playing this weekend, I managed to get to the final section of the game.  Trying to track down the “Collector”.  Apparently he is the big bad villain that is causing all the trouble.  One of the prizes I won was the “Snow Paper” texture.  This texture is a grabbable material covered with sparkling snowflakes.  The perfect thing for my ice cavern.  Using the material changer, I did a quick update on the pieces I had made so far and VIOLA, ice cave.  Glad I took some time out play.

2 comments:

  1. So, how close to complete are we?!? Can't wait to play!

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  2. I've started blocking out the last section, and trying to decide how big of a finale to go with. Hopefully no more than a couple weeks. I've got one weird problem with an elevator that doesn't go all the way to the top the first time. It pauses part way, goes back to the bottom, then all the way up. Time to hit the forums.

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