I was reminded yesterday that it has been a year since I posted anything on this blog. Time flies when you’re having fun. Fun, like playing Skyrim, Batman: Arkham City, and participating in the LBP Karting beta testing. I’ll say this about LBPK…it’s going to be alot of fun! I had a chance to play tracks from the story line, and some from some great level builders. We also had a chance to build our own levels with a sample of tools and materials that will be in the final game. The interface was a little tricky since you are working in a full 3-D environment, but I was starting to get the hang of it right before the beta ended.
Since my last post here I have made some progress on the conclusion to my Yeti level in LBP2, thanks to a video on the LBPlanetorials YouTube channel. He talked about modular level design and it enabled me to break my level down into small manageable chunks. It also showed a technique for building without gluing. Makes it easier to rearrange pieces of the level without alot of fuss.
I am about 60% done with blocking the level in, and about 50% done with the details on the sections that are blocked in. In this part of the level I am including the grappling hook to give the player a way to avoid some, but not all obstacles. One of the techniques I am using to make design easier is using gravity modifiers (with dampening set to 100%) to keep pieces from moving around without gluing them in place. It’s easier to switch stuff around this way. Also, using a piece of sticker panel, with a gravity modifier attached (and dampening set to 100%), as a surface to attach things like pistons, cameras, etc. I can move those things around easily too.
Well, rest assured I am back to working on this level, but keep in mind I just got Tiger Woods 11, and Kingdoms of Amalur: Reckoning, so I might be a little distracted.
Welcome back!
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